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about

My name is Matt. I'm an interactive designer, and I make things move. I'm not an Animation/Illustration major although I have a great love for animation, but a Digital Media Art major. I find animation fascinating, and physics even more so. This blog was created for Art 123 - Physics of Animation at San Jose State University.

Outline for the second term paper



Tron - Light Cycle scene



I. Introduction
  • Introduce the film
  • Early pioneering cgi
  • Introduce scene - Light Cycle race
  • Thesis topic - principles to be analyzed within scene
II. Inertia
  • momentum
  • 90 degree turns
  • g-force
  • inertial acceleration
III. Gravity
  • Acceleration due to gravity
  • Falling tire
  • Bouncing tire
  • Squash (lack thereof)
IV. Light waves
  • Beams, rays, lasers
  • Light Cycle trail, possible?
  • Opaque vs translucent
  • Rigid shape lighting
V. Conclusion
  • a. Summary/conclusion
  • b. Reiterate thesis - Why is physics broken in Tron? For entertainment/drama/excitement, but also because this is early early cgi and the technology simply hasn't had the time to develop. The cgi was state-of-the-art at the time, however.

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