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about

My name is Matt. I'm an interactive designer, and I make things move. I'm not an Animation/Illustration major although I have a great love for animation, but a Digital Media Art major. I find animation fascinating, and physics even more so. This blog was created for Art 123 - Physics of Animation at San Jose State University.

Lighting a scene in Maya


Textured - Default lighting


Textured - Keylight (1 light)


Textured - Keylight + Fill (2 lights)


Textured - Keylight + Fill + Rim (3 lights)

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  • Blogger Alejandro Garcia says so:
    December 17, 2009 at 9:02 AM  

    Rim light isn't doing much because you have no rounded edges. Your choices for the other lights aren't producing much in the way of shadows.

    Correctness: 13 of 15 points
    Creativity: 2 of 5 points
    Late penalty: -10 points
    Score: 5 points top